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Siege

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Devlog

  • Siege Day 2
    February 27, 2025 by Amy L Robertson#Dev Log
    # Dev Log #2 - Linearity and Narrative Design There are different ways to approach game design. One example is bottom up, where you work out mechanics and shape the experience around it. The obvious i... Continue reading
  • Siege Day 1
    February 26, 2025 by Amy L Robertson
    # Dev Log #1 – The Birth of Siege The idea for Siege came to me while my wife was down south visiting family. Left to my own devices with a fridge full of 0% beer, uninterrupted me-time, and the cat... Continue reading
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